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Choosing a tech stack for my card game platform

Here are some of the technologies I have professional experience with, in no particular order.
Let's check their pros and cons for this card game platform project I want to start building...

Note that these bullets points are strictly subjective and personal - I think that all these stacks are perfectly good and valid, and choosing one or another is always a good option anyhow! ๐Ÿ™‚

Next.js

  • Pros โœ…

    • Modern, evolving at a quick pace, tons of best practices built-in. Very well documented.
    • I love TypeScript, I like React ๐Ÿ™‚
    • Now that it's rather mainstream there is a huge ecosystem for it
    • One language (TypeScript) to rule them all!
    • With new runtime such as Cloudflare Workers, Deno and Bun coming in, and all converging towards the use of standard Web APIs, it's a quite exciting time for JavaScript on the backend!
  • Cons โŽ

    • Even though it can be used a fullstack framework (as Theo, from ping.gg fame, explains here), and despite the numerous benefits of Node.js...
      I can't help thinking that Node.js doesn't give me the same level of productivity than what I can have by using a "fully featured" mature backend framework such as Rails, Laravel or Django - where all the core features such as a typical backend, like an ORM, database migrations, logging, etc, are features that are already plugged together out of the box ๐Ÿ”Œ
    • I gave a quick shot at Prisma, the trendy Node.js ORM; even though it has some undeniable qualities I didn't really fall in love with it - for various reasons.

Laravel

  • Pros โœ…

    • Probably the framework that comes with the highest number of features built-in.
      Asynchronous jobs, websockets, authentication, support of Vite.js, you name it... Laravel has it by default. ๐Ÿ™‚
    • Easy deployment: whether it's via Forge or Vapor, Laravel comes with charged-but-very-handy solutions for deployment.
  • Cons โŽ

    • PHP has been my main programming language for backend stuff for more than 15 years, and even though it's never been better than today I grew a bit tired of its $peculiarities ๐Ÿ˜…

Ruby On Rails

  • Pros โœ…

    • Almost as "all features built-in" as Laravel
    • Huge and mature ecosystem
    • Ruby is a very expressive language
  • Cons โŽ

    • After having worked with languages that have inlined type annotations during the last few years, I struggle with languages like Ruby which don't have this
    • So much magic that it can be really hard sometimes to trace what method comes from where and really understand what's going on ๐Ÿ˜…

Django

  • Pros โœ…

    • Python ๐Ÿ ๐Ÿ’š
    • My favourite ORM, with (for me) the right balance between power and pragmatism.
      Also comes with great support for modern database features, such as JSON operators.
    • It's been my tech stack for the last 4 years, so I'm pretty productive with it โšก ๐Ÿ™‚
    • Has excellent GraphQL libraries (and I love GraphQL! ^_^)
    • The Django Admin website is a huge gain of time while prototyping stuff
  • Cons โŽ

    • Some old-school aspects ๐Ÿง“
      (no routing via HTTP verbs for example - which can be solved by using Django REST Framework, but for some reason I've never really liked it ๐Ÿคท)
    • Features such as websockets and asynchronous jobs are not built-in, but Django's ecosystem is vast enough to be able to add them with a good integrations (Channels for the former and Dramatiq for the latter)

Go

  • Pros โœ…

    • I love the minimalism of the language ๐Ÿ’™
    • Very stable over time
    • Strongly typed, with a very smart compiler
    • It's really nice to work with a programming language that have features such as code formatting or testing built-in ๐Ÿ™‚
  • Cons โŽ

    • Whether it's at the database or the GraphQL layer, null values have to be handled and I'm not a big fans of the solutions Go has to offer for that (sql.NullString and friends, or pointers to primitive values)
    • Can be really verbose sometimes ๐Ÿ˜